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Witch Doctor

Vol'Jin

  • Strength

    16+1.8

  • Agility

    13+1.4

  • Intelligence

    24+2.9

Advanced Statistics

Damage: 51-61 Armor: 1
Movespeed: 305 Attack range: 600
Attack speed: 1.7 Health: 454
Health per level: 38 Mana: 312
Mana per level: 39

Bio

Witch Doctor - voodoo priest, never knew no fear, and anyone who met him will attest to that. His experiments in the field of wild magic brought excellent results: he learned how to treat wounds, to throw banks with a paralyzing mix and create a curse that can take away life force. Of course, such power cannot remain without attention and soon his experiments became more and more destructive, the Lich King made his move.

Abilities

Paralyzing Casks

Paralyzing Casks

Banks throws a paralyzing powder that bounce between foes, stunning them for a short period of time (1 second for the hero 5 seconds to creep). Deal damage to creeps and heroes.

Creep damage (heroes): 75 (50) / 100 (50) / 125 (50) / 150 (50)
Number of jumps: 2 / 4 / 6 / 8
Requires mana 110 / 120 / 130 / 140
Recharge: 20 / 18 / 16 / 14

Notes:
— Damage type: magical.
— Locked invulnerability spell.

Voodoo Restoration

Voodoo Restoration

Uses voodoo magic to treat surrounding allies.

Restores health per second: 16 / 24 / 32 / 40
Requires mana per second: 8 / 12 / 16 / 20
Requires mana to activate: 25 / 50 / 75 / 100

Notes:
— Not blocked by invulnerability spell.

Maledict

Maledict

In this area is created ancient voodoo curse. Cursed heroes will not only get damages for the entire duration of the magic, but they will receive additional damage every 4 seconds based on how much health they have lost since the beginning of the curse.

Duration: 12
Recharge: 20
Requires mana: 120
Damage per second: 5 / 10 / 15 / 20
DOP. damage per 100 lost HP: 16 / 24 / 32 / 40

Notes:
— Damage type: magical.
— Locked invulnerability spell. But debuff still trying to do damage.

Death ward

Death ward

Causes deadly staff, smashing enemy heroes. The pronunciation of the character does not move and cannot use abilities. Acts 8 seconds. The ability to improve an artifact Aghanim's Scepter: increases damage and number of bounces.

Damage per second: 60 / 105 / 150
Damage per second c Aghanim's Scepter: 60 / 105 / 150
Number of targets: 1
The number of targets with Aghanim's Scepter: 4
Requires mana: 200
Recharge: 80

Notes:
— Damage type: physical.
— Not blocked by invulnerability spell.
— Bounce only on one goal at a time.